![]() You can always start over with a new kingdom and play it differently. ![]() You can no longer send your sims on quests, so it starts to play like Sims games of old. Once you have completed your kingdom’s ambition, you've essentially won the game. It is quite possible to “win” the game, another relative first for the franchise. While it would have been interesting to build a replica of Castle Hyrule, I’m sure the novelty would have worn thin for most players. Maybe future expansions will break this rule, but for the moment you can't put a television or lava lamp in your knight’s quarters. You can customize the patterns on the floors and indoor walls and arrange the furniture in your buildings, though all items have a specific medieval flavor to them. You get a pre-built castle and eventually unlock other buildings, but the walls are all locked. The one feature that fans of this franchise will miss is the ability to buy property and construct buildings from scratch. You can romance other sims, get married, have kids, run around causing trouble in the kingdom, and even die. These tasks, combined with their hero type and personality traits, go a long way to making them feel like real people. These quests really help in shaping the story you create for your sims. This works well, as it gives you a choice while also giving you direction. How you approach them, which hero sims you get involved, and how successful they are all works towards adding to your ambition's goal. You have a selection of quests to choose from. The ambitions are broad, over-arching goals that range from simply making your kingdom larger to seizing power in all of the neighboring territories. Handling the pros and cons of your sims is essential to fulfilling the ambitions of your kingdom. Ones that are “puny” will have a much more difficult time in battles and get drunk very easily. For example, if they are a “gluttonous” sim, they need to eat twice as often as a regular one. You will find that the single bane will determine how you play that hero sim. A bane is naturally something that gives your sim a character flaw that you must work to compensate for. Boons are things your sim favors (like intellectuality) and they will get a larger boost to their focus for doing things of this nature (like reading). Each hero sim will have two boons and one bane to their personality. Just like a typical RPG hero will be more successful if you properly level them up before tackling a dungeon, having your sim do tasks that boosts their focus meter is a wise use of your time.įor those that haven’t played the franchise since the first one, Sims 3 introduced a personality feature that is utilized very well in Medieval. See, focus is a measure of how easily a sim will be able to handle the quests you send him/her on. Likewise, eating better food and having a full night’s sleep will aid in your sim’s focus for the rest of the day. Sure, you don’t have to make your sim bathe in the morning, but a quick dip in the tub will “refresh” that sim, giving a nice focus buff for a few of their hours. Controlling this meter is the heart and soul of the game. To explain, replacing all the other (non-life threatening) status bars is a single focus meter unique to each of your hero sims. In fact, a big part of success in the game comes from managing the focus of your hero sims. This may seem limiting at first, but it has always been my play style to focus on a single sim at a time anyway. ![]() Instead, you have a set of "Hero Sims" with very specific roles that they fill when trying to complete active quests. First, you don't have the ability to take control of just any sim in the world. It is here where Sims Medieval begins to show itself as a spin-off instead of an expansion or re-skin. ![]() This means that no longer do you have to send your sim to the bathroom periodically, nor will they refuse to do what you ask because they haven’t sat in a comfy chair in the last ten minutes. Basically, you make sure they eat and make sure they sleep. Like real people, they have basic needs, but unlike previous Sims titles you only have to deal with two: hunger and energy. You are “the Watcher”, the all-seeing deity that has the power to control the actions of virtual people as they live out their virtual lives. ![]() The game also begins with Patrick Stewart calling you a god, so it has that going for it. Role playing elements such as leveling up and completing quests have been built in alongside the relationship building and basic human needs of life simulation. It may use the same engine, but it is very much its own game. The marketing for this game would have you believe it is just an expansion pack for Sims 3, but don't be fooled. The Sims Medieval is the newest game in the Sims franchise. By VGChartz Staff, posted on 11 April 2011 / 8,250 Views ![]()
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